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EMO20Q Questioner Agent

机译:EMO20Q发问者代理

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摘要

In this demonstration, we present an implementation of an emotion twenty questions (EMO20Q) questioner agent. The ubiquitous twenty questions game is a suitable format to study how people describe emotions and designing a computer agent to learn and reason about abstract emotion concepts can provide further theoretical insights. While natural language poses many challenges for the computer in human-computer interaction, the accessibility of natural language has made it possible to acquire data of many players reasoning about emotions in human-human games. These data are used to automate a computer questioner agent that asks the user questions and, based on that user's answers, attempts to guess the emotion that the user has in mind.
机译:在此演示中,我们介绍了一个情感二十个问题(EMO20Q)发问者代理的实现。普遍存在的二十个问题游戏是研究人们如何描述情绪以及设计计算机代理以学习和推理抽象情绪概念的一种合适格式,可以提供进一步的理论见解。尽管自然语言在人机交互中给计算机带来了许多挑战,但是自然语言的可访问性使得有可能获取许多人与人之间的游戏中有关情感的推理数据。这些数据用于自动使计算机提问者代理问用户问题,并基于该用户的答案尝试猜测用户所想的情绪。

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