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Multi-Agent Based Combat Simulation from OODA and Network Perspective

机译:OODA和网络视角的基于多Agent的作战仿真

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Information is one of the most important element son the battlefield. It is usually expected that military forces with information superiority will win when other abilities such as fire power, mobile power, number of people and so on are equal. We wonder whether the amount of information might have an influence on victory or defeat as people thought, and why it is so and what the cause is. We examined how the difference of the amount of information effects on the combat with agent based simulator "EINSTein", and analyzed the result from the aspect of OODA Loop and network of flocking.
机译:信息是战场上最重要的元素之一。通常期望具有信息优势的军事力量将在其他能力(例如火力,移动力,人数等)相等的情况下获胜。我们想知道信息量是否会像人们认为的那样对胜利或失败有影响,为什么会如此,原因是什么。我们使用基于代理的模拟器“ E​​INSTein”检查了信息量的差异对战斗的影响,并从OODA Loop和植绒网络的角度分析了结果。

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