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An Exploration of Genetic Programming for Non-Photorealistic Animations

机译:非真实感动画的遗传编程探索

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In this paper we present a new technique for non photo-realistic rendering by using genetic programming. Our technique produces aesthetically pleasing animations in which a subject gradually emerges from a random collection of brushstrokes. We employ triangular brushstrokes with three different possibilities of strokes drawing on (he canvas. The animations are evaluated by using a numerical measure of similarity to a target image and a qualitative evaluation of aesthetic characteristics by an artist. We provide many facilities to the artists to control the rendered images and create desirable animations.
机译:在本文中,我们提出了一种通过使用遗传程序进行非真实感渲染的新技术。我们的技术产生了令人愉悦的动画效果,其中,对象从随机的笔触集合中逐渐浮出水面。我们使用具有三种不同可能性的三角形笔触(在画布上绘画)。动画是通过使用与目标图像相似的数值度量以及艺术家对美感特征的定性评估来评估的。我们为艺术家提供了许多便利,控制渲染的图像并创建所需的动画。

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