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A Model to Develop Videogames for Orientation and Mobility

机译:开发用于定向和移动性的视频游戏的模型

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摘要

There is a real need to have systems for people with visual disabilities to be able to improve their orientation and mobility skills, and especially for children to be able to improve their autonomy into the future. However, these systems must be designed according to available objectives, methodologies and resources, as well as by taking the interests and ways of interacting of the end users into account. This work presents a model for the development of videogame-based applications, which includes differing levels of abstraction and different stages in the design and development of systems that allow for the improvement of orientation and mobility skills for people with visual disability. The feasibility of the model was studied by modeling two videogames for children with visual disabilities.
机译:确实需要有一种系统,以使视力障碍者能够改善他们的定向和行动能力,尤其是对于儿童来说,能够改善他们对未来的自主权。但是,必须根据可用的目标,方法和资源以及考虑最终用户的兴趣和交互方式来设计这些系统。这项工作提出了一个用于开发基于视频游戏的应用程序的模型,该模型包括不同的抽象级别以及系统设计和开发中的不同阶段,从而可以改善视力障碍者的定向和移动技能。该模型的可行性是通过对两个有视觉障碍的儿童的电子游戏进行建模来研究的。

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