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From the Necessity of Film Closure to Inherent VR Wideness

机译:从电影关闭的必要性到固有的VR广度

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Film is a "closed" medium, so narrative closure is a necessity; VR is a "wideness" medium, so narrative completeness is not vital. In this paper, we would like to analyse the purposes of narrative film closure in terms of the viewer and explore VR "wideness" effects within user emotions, to demonstrate that "wideness" eliminates the necessity of closure through continuous engagement and gratification. From this exploration we allege that VR narrative forms must grant less attention to closure and focus most on their new capacity for "wideness".
机译:电影是一种“封闭的”媒介,所以叙事的封闭是必要的。 VR是一种“广泛”的媒介,因此叙述的完整性并不重要。在本文中,我们想从观看者的角度分析叙事性电影封闭的目的,并探索用户情感内VR的“广泛性”效应,以证明“广泛性”消除了通过持续参与和满足而封闭的必要性。从这种探索中,我们声称,虚拟现实叙事形式必须减少对封闭性的关注,而应将重点更多地放在其“广泛性”的新能力上。

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