While three dimensional collaborative environments have been used for industrial design or interactive games, workgroup collaboration has largely remained in the two-dimensional realm. In this paper, we examine the collaborative capabilities of the Collaborative Virtual Workspace, and how it is used. We then describe our effort to augment this system with an immersive display. By developing an immersive interface to an existing collaboration tool rather than adding collaboration to an immersive world, we hope to discover the advantages and pitfalls that immersive collaboration environments might offer. The first step in this process is to design the immersive environment to provide natural interactions for the activities users normally perform while working within the collaborative environment.
尽管已经将三维协作环境用于工业设计或交互式游戏,但工作组协作很大程度上仍保留在二维领域中。在本文中,我们研究了协作虚拟工作区的协作功能以及如何使用它。然后,我们描述我们通过沉浸式显示来增强该系统的努力。通过开发现有协作工具的沉浸式界面,而不是在沉浸式世界中添加协作,我们希望发现沉浸式协作环境可能提供的优势和陷阱。此过程的第一步是设计沉浸式环境,以便为用户在协作环境中工作时通常执行的活动提供自然的交互。 P>
computer supported collaborative work;
机译:支持协作企业:向ERP添加社交工具
机译:从沉浸在协作实施例中:通过人类视听沉浸技术扩展建筑环境中的集体交互性
机译:部落学院的公共卫生和卫生专业教育:北达科他州农村地区的协作式沉浸式计划
机译:基于Agent的网格计算环境基于独立CAD系统的协作功能添加方法和工具
机译:制度决策:北卡罗来纳州三个区的探索性案例研究,决定添加双语/沉浸(DL / I)计划
机译:保持良好沟通和协作:对利益相关者对向多学科康复团队添加脊椎治疗师的观点的定性分析
机译:影响协作工具效力的特点:协作工具的不可思议谷