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MPEG-4 Systems based Authoring for 3D Visual Content

机译:基于MPEG-4系统的3D视觉内容创作

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This paper describes issues and consideration on authoring of 3D visual content based on MPEG-4 Systems. The issues include types of 3D visual content; functionalities for user-interaction; 3D scene composition for rendering; and the 3D visual content file format. MPEG-4 includes several extensions compared to MPEG-1 and -2 especially in terms of object-based interactivity. In addition to advanced A/V compression methods (MPEG-4 Part2, Part3 and Part 10), MPEG-4 Parti, which is named "Systems", contains additional tools such as binary/textual file format, multiplexing, synchronization scheme, scene description, etc. The use of MPEG-4 can resolve the problem of format diversity while providing high interactivity to users. There has been little investigation on 3D visual content authoring. Throughout the paper, we will present which issues need to be determined and how currently available tools can be effectively utilized for 3D visual content creation.
机译:本文介绍了有关基于MPEG-4系统的3D视觉内容创作的问题和考虑。问题包括3D视觉内容的类型;用户交互功能;用于渲染的3D场景合成;以及3D视觉内容文件格式。与MPEG-1和-2相比,MPEG-4包括几个扩展,特别是在基于对象的交互性方面。除了高级A / V压缩方法(MPEG-4 Part2,Part3和Part 10)之外,MPEG-4 Parti(称为“系统”)还包含其他工具,例如二进制/文本文件格式,多路复用,同步方案,场景MPEG-4的使用可以解决格式多样性的问题,同时为用户提供高交互性。关于3D视觉内容创作的研究很少。在整篇文章中,我们将介绍需要确定哪些问题以及如何有效地利用当前可用的工具进行3D视觉内容创建。

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