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Adaptation and Surface Modeling for Cartesian Mesh Methods

机译:笛卡尔网格方法的自适应和表面建模

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This paper documents recent developments in the construction of a three dimensional solution adaptive Cartesian mesh method for solving the Euler equations around complex configurations. The work focuses on the general issues of surface modeling, esh adaptation, and surface boundary conditions which are topics common to all Cartesian mesh methods. The surface modeling requirements of a hierarchy of wall boundary treatments are identified, and a robust, fast, memory-efficient algorithm is presented for intersecting the Cartesian mesh with the surface geometry. An Alternating Digital Tree (ADT) dat astructure is presented which permits an individual Cartesian cell to be intersected with an arbitrary geometry in logarithmic time, and a complexity analysis shows that the entire surface modeling procedure may be completed in O(N log N) operations. Couting arguments are presented which as sess the number of isotropic Cartesian cells required to resolve a complex geometry in 3D. This evidence motivates an accuracy study using constant, linear,a nd quadratic reconstruction in the boudnary elements.
机译:本文记录了在解决围绕复杂构型的欧拉方程的三维解法自适应笛卡尔网格方法的构建方面的最新进展。这项工作着重于曲面建模,网格自适应和曲面边界条件的一般性问题,这些问题是所有笛卡尔网格方法所共有的主题。确定了墙边界处理的层次结构的表面建模要求,并提出了一种健壮,快速,高效存储的算法,用于使笛卡尔网格与表面几何形状相交。提出了一种交替数字树(ADT)数据结构,该结构允许单个笛卡尔单元以对数时间与任意几何形状相交,而复杂度分析表明,整个曲面建模过程可以在O(N log N)个操作中完成。提出了计算论据,以解决3D复杂几何所需的各向同性笛卡尔单元数。该证据激发了在腹部要素中使用恒定,线性和二次重构的准确性研究。

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