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Computation of the medial axis skeleton at multiple complexities

机译:复杂度下的中轴骨架的计算

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Abstract: ial axis skeleton is a thin line graph that preserves the topology of a simply connected region. The skeleton has often been cited as a useful representation for shape description, region interpretation, and object recognition. Unfortunately, the computation of the skeleton is extremely sensitive to variations in the bounding contour. Tiny perturbations in the contour often lead to spurious branches of the skeleton. In this paper, we consider a robust method for computing the medial axis skeleton across a variety of scales. The scale-space is parametric with the complexity of the bounding contour. The complexity is defined as the number of extrema of curvature in the contour. A set of curves is computed to represent the bounding contour across a variety of complexity measures. The curves possessing larger complexity measures represent greater detail than curves with smaller measures. A medial axis skeleton is computed directly from each contour. The result is a set of skeletons that represent only the gross structure of the region at coarse scales (low complexity), but represent more of the detail at fine scales (high complexity). !11
机译:摘要:轴轴骨架是细线图,保留了简单连接区域的拓扑。通常将骨骼作为形状描述,区域解释和对象识别的有用表示形式。不幸的是,骨骼的计算对边界轮廓的变化极为敏感。轮廓中的微小扰动通常会导致骨骼的虚假分支。在本文中,我们考虑了一种用于计算各种尺度的内侧轴骨架的健壮方法。缩放空间是参数化的,具有边界轮廓的复杂性。复杂度定义为轮廓中曲率极值的数量。计算出一组曲线以表示各种复杂性度量上的边界轮廓。与具有较小度量的曲线相比,具有较大复杂性度量的曲线表示的细节更多。从每个轮廓直接计算内侧轴骨架。结果是一组骨架,它们仅以粗略的比例(低复杂度)代表区域的总体结构,但以细微的比例(高复杂度)代表更多细节。 !11

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