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Scaling up: How Thirty-two Students Collaborated and Succeeded in Developing a Prototype Software Design Environment

机译:扩大规模:三十二名学生如何在开发原型软件设计环境中进行协作和取得成功

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Virtually all software engineering courses employ class projects in which students practice their newly-learned skills. By necessity, these projects tend to be of a small scale. In efforts to better educate students in the many aspects and pitfalls of the software process, different alternatives have been tried over time. In this paper, we describe one such experience in which we put all thirty-two students in the course on a single, large project and gave them the open-ended task of building a prototype of "a better software design environment." This lead to a completely new set of dynamics and interesting opportunities to teach topics that normally would not be covered or illustrated by students' experiences in a regular software project. We introduce our course design, present its progression over the quarter, illustrate its strengths and weaknesses, and discuss critical factors for its repeatability.
机译:几乎所有软件工程课程都采用班级项目,学生可以在其中练习新近学习的技能。这些项目必然是规模较小的。为了更好地在软件过程的许多方面和陷阱方面对学生进行教育,随着时间的推移,人们尝试了不同的替代方法。在本文中,我们描述了一种这样的经历,在该经历中,我们将所有32名学生都放在一个大型项目中,并为他们提供了建立“更好的软件设计环境”原型的开放性任务。这导致了一套全新的动力和有趣的机会来教授通常在常规软件项目中学生的经验所无法涵盖或说明的主题。我们将介绍我们的课程设计,介绍其季度进展情况,说明其优缺点,并讨论其可重复性的关键因素。

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