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Efficient multi-resolution volume rendering scheme

机译:高效的多分辨率体绘制方案

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Abstract: Volume rendering is a visualizing technique for 3D volume data. The pixel values of a rendered image are determined by accumulating sampled values form volume data. Usually, the product of opacity and shading values is used as a sampled value. However, the size of the volume data is usually too big to handle in real time. Therefore, a control measure, which changes the level of detail (LOD) of the rendered image, may be introduced for obtaining a reasonable rendering speed. In this paper, we introduce a new criterion for controlling the LOD of the rendered image, and a new octree-based rendering method using this criterion efficiently. As the new criterion, the variance of the opacity and normal vector product is adopted and used to classify volume blocks into an octree structure. In the rendering stage, normal blocks are rendered by using the shear-warp factorization and single-valued blocks by using a template, while zero blocks are skipped. By performing in this fashion, the prosed scheme can reduce the overall rendering time. The scheme is evaluated by rendering a skull volume data ste obtained from an x-ray CT system. !4
机译:摘要:体绘制是3D体数据的可视化技术。通过累积体积数据中的采样值来确定渲染图像的像素值。通常,将不透明度和阴影值的乘积用作采样值。但是,卷数据的大小通常太大,无法实时处理。因此,可以引入改变渲染图像的细节水平(LOD)的控制措施,以获得合理的渲染速度。在本文中,我们介绍了一种用于控制渲染图像的LOD的新准则,以及一种使用该准则有效地基于八叉树的新渲染方法。作为新标准,采用不透明度和法向矢量积的方差,并将其用于将体积块分类为八叉树结构。在渲染阶段,通过使用剪切变形分解来渲染普通块,并通过使用模板来渲染单值块,而跳过零个块。通过以这种方式执行,prosed方案可以减少总体渲染时间。通过渲染从X射线CT系统获得的颅骨体积数据ste来评估该方案。 !4

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