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Classification of multimedia processors

机译:多媒体处理器的分类

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Abstract: Multimedia system design presents challenges from the perspectives of both hardware and software. Each media in a multimedia environment requires different processes, techniques, algorithms and hardware implementations. Multimedia processing which necessitates real time digital video, audio, and 3D graphics processing is an essential part of new systems as 2D graphics and image processing was in current systems. Multimedia applications require efficient VLSI implementations for various media processing algorithms. Emerging multimedia standards and algorithms will result in hardware systems of high complexity. In addition to recent advances in enabling VLSI technology for high density and fast circuit implementations, special investigation of architectural approaches is also required. In the past few years, multimedia hardware design has captured the most attentions among researchers. New programmable processors, high-speed storage and modern parallelism techniques are among the variety of subjects, which are being addressed in this domain. A detailed categorization of available multimedia processing strategies is required to help designers in adapting these techniques into new architectures. Some of important options in multimedia hardware design include: processor structure, parallelization and granularity, data distribution techniques, instruction level parallelism, memory interface and flexibility. In this paper, we address important issues in the design of a programmable multimedia processor.!19
机译:摘要:多媒体系统设计从硬件和软件的角度提出了挑战。多媒体环境中的每种媒体都需要不同的过程,技术,算法和硬件实现。多媒体处理需要实时的数字视频,音频和3D图形处理,这是新系统的重要组成部分,因为当前系统中的2D图形和图像处理已经开始。多媒体应用程序需要针对各种媒体处理算法的高效VLSI实现。新兴的多媒体标准和算法将导致硬件系统高度复杂。除了在使VLSI技术用于高密度和快速电路实现方面的最新进展外,还需要对架构方法进行特殊研究。在过去的几年中,多媒体硬件设计引起了研究人员的最多关注。新的可编程处理器,高速存储和现代并行技术是众多主题之一,这些主题都在这一领域中得到解决。需要对可用的多媒体处理策略进行详细分类,以帮助设计人员将这些技术应用于新的体系结构。多媒体硬件设计中的一些重要选项包括:处理器结构,并行化和粒度,数据分发技术,指令级并行性,存储器接口和灵活性。在本文中,我们解决了可编程多媒体处理器设计中的重要问题。19

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