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A Serious Game for Eliciting Tacit Strategies for Dynamic Table Assignment in a Restaurant

机译:认真制定餐厅动态表分配默认策略的游戏

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This paper deals with the table assignment problem in a restaurant, where groups of customers arrive without reservations. The problem is basically a combinatorial optimization problem of finding a desirable match between the groups of customers and the possible sets of combinable tables, but has dynamic as well as subjective aspects. This makes full automation of the task unsuitable and hence it is usually carried out by an individual based on informal and unspecified strategies. This paper proposes a serious game approach for eliciting effective tacit strategies for handling the dynamic table assignment task in a restaurant. The developed game is a single player game, where the player carries out the table assignment task in a virtual restaurant. In the game, customers randomly arrive at the restaurant in groups of different sizes and wait in a room to be seated. The player can at any time assign a set of tables in the restaurant dining room to any of the waiting customer groups, if all the tables to be assigned are vacant and combinable. However, if dissatisfaction due to waiting reaches a pre-specified limit, the customer group will leave the waiting room without having a meal in the restaurant. A prototype of the game is developed and laboratory experiments are conducted using it. As a result, it is confirmed that the score of the proposed game depends on the player's experience in performing the table assignment task in a real restaurant. Hence, the proposed game and the actual table assignment task have at least some characteristics in common. Further, the players, on average, can improve their game scores through applying their own strategies, and the strategies can be characterized through the data obtained from the game.
机译:本文讨论了餐厅中的餐桌分配问题,那里的顾客群体毫无保留地到达。该问题基本上是组合优化问题,即在客户组和可组合表的可能集合之间找到所需的匹配,但是具有动态和主观方面。这使得完全自动化的任务不合适,因此通常由个人根据非正式和未指定的策略执行。本文提出了一种严肃的博弈方法,以得出有效的默认策略来处理餐馆中的动态表分配任务。开发的游戏是单人游戏,其中玩家在虚拟餐厅中执行桌子分配任务。在游戏中,顾客以不同大小的小组随机到达餐厅,然后在一个房间里等待座位。如果要分配的所有桌子都是空的并且可以组合,则玩家可以随时在餐厅用餐室中将一组桌子分配给任何等待中的客户组。但是,如果由于等待而导致的不满意达到预定的限制,则客户组将离开等待室而无需在餐厅用餐。开发了游戏的原型,并使用它进行了实验室实验。结果,可以确定所提议的游戏的得分取决于玩家在真实餐厅中执行桌子分配任务的经验。因此,所提出的游戏和实际的桌子分配任务具有至少一些共同的特征。此外,玩家平均而言可以通过应用自己的策略来提高他们的游戏得分,并且可以通过从游戏中获得的数据来表征这些策略。

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