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The Effectiveness of Negotiation Games in Citizenship Education: An Examination of Diplomatic Negotiation Game INDEPENDENCE DAY in a Japanese High School

机译:谈判游戏在公民教育中的有效性:对日本高中外交谈判游戏独立日的考察

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The aim of Citizenship education is cultivating citizens of future democratic society, as well as international society, based on the knowledge and understanding of social phenomena. It is important for citizenship education to make students become aware that society is filled with possibilities for the future. Furthermore, students have to face society through communication in citizenship education. This is a crucial factor which cultivates citizens of future society to arouse motivation in the students to change the future by their own communication. In this study, we insist that gaming/simulation to make students negotiate is effective in citizenship education. From the above, we developed INDEPENDENCE DAY as a negotiation game usable in citizenship education, and proved the effectiveness of the game through an experiment. INDEPENDENCE DAY is a negotiation game for students to virtually experience diplomatic negotiation between Japan and the United States after World War II. The results of the experiment indicated following three points: (1) students actively dealt with communication filled with uncertainty, (2) students gained awareness of various possibilities in their future society, (3) this game aroused students' motivation to actively participate in the society.
机译:公民意识教育的目的是基于对社会现象的知识和理解,培养未来民主社会以及国际社会的公民。重要的是,公民教育必须使学生意识到社会充满了未来的可能性。此外,学生必须通过公民教育中的交流面对社会。这是培养未来社会公民激发学生通过自身交流改变未来的动力的关键因素。在这项研究中,我们坚持让学生进行谈判的游戏/模拟在公民教育中是有效的。综上所述,我们开发了《 INDEPENDENCE DAY》作为可用于公民教育的谈判游戏,并通过实验证明了该游戏的有效性。 INDEPENDENCE DAY是一个谈判游戏,学生可以在第二次世界大战后虚拟地体验日本与美国之间的外交谈判。实验结果表明以下三点:(1)学生积极应对充满不确定性的交流,(2)学生获得了对未来社会各种可能性的认识,(3)该游戏激发了学生积极参与社交活动的动力。社会。

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