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Artillery Simulation as a Pedagogical Tool in Military Education

机译:炮兵模拟作为军事教育的教学工具

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This study investigates the possibility of using computer-based simulators and war games as a part of the ballistics and artillery courses offered to officers and cadets at the Swedish Defence University. The idea is to enhance the learning process by allowing the students to experiment with physically justified exterior-ballistics models and demonstrate how artillery can be used in combat to achieve military objectives. The pedagogical effect of two types of exercises is investigated: one focusing on the physics of exterior ballistics and the other being a war game where artillery warfare can be exercised. The students are shown how different forces and moments affect the trajectory of a shell in-flight and what possibilities and limitations different artillery systems offer. In the war game, the students get to practice command and control in a tactical scenario against an intelligent opponent, an opponent in the form of another student. The main result of the study consists of a self-report survey and lessons learned by the author. The survey revealed that both the officers and the cadets thought that this type of interactive learning was a good compliment to more traditional education and that they perceived that their understanding of exterior ballistics and artillery tactics was enhanced by working in the simulator. This initial successful outcome gives reason to further explore how other learning objectives can be achieved by expanding the scenarios and focusing on other factors, such as logistics or deployment of artillery locating radar. Furthermore, the war game was limited to a fix situation, scenarios with multiple objectives several ways of completing those objectives should be considered to better reflect the complex environment encountered in ground warfare.
机译:这项研究调查了将基于计算机的模拟器和战争游戏作为向瑞典国防大学军官和学员提供的弹道和炮兵课程的一部分的可能性。这个想法是通过允许学生试验物理上合理的外部弹道模型并展示如何在战斗中使用火炮来实现军事目标来增强学习过程。研究了两种练习的教学效果:一种侧重于外部弹道学的物理,另一种是可以进行火炮战的战争游戏。向学生展示了不同的力和力矩如何影响飞行中的炮弹轨迹,以及不同的火炮系统提供了哪些可能性和局限性。在战争游戏中,学生可以在战术场景中与聪明的对手(另一名学生的对手)一起练习指挥和控制。该研究的主要结果包括自我报告调查和作者汲取的教训。调查显示,军官和学员都认为这种交互式学习是对传统教育的很好补充,他们认为通过在模拟器中工作,他们对外部弹道和炮兵战术的理解得到了加强。最初的成功成果为进一步扩展情景并关注其他因素(例如后勤或火炮定位雷达的部署)如何实现其他学习目标提供了理由。此外,战争游戏仅限于固定情况,具有多个目标的场景应考虑通过多种方式完成这些目标,以更好地反映地面战争中遇到的复杂环境。

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