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Accelerating Depth Image-Based Rendering Using GPU

机译:使用GPU加速基于深度图像的渲染

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摘要

In this paper, we propose a practical method for hardware-accelerated rendering of the depth image-based representation (DIBR) object, which is defined in MPEG-4 Animation Framework extension (AFX). The proposed method overcomes the drawbacks of the conventional rendering, i.e. it is slow since it is hardly assisted by graphics hardware and surface lighting is static. Utilizing the new features of modern graphic processing unit (GPU) and programmable shader support, we develop an efficient hardware-accelerated rendering algorithm of depth image-based 3D object. Surface rendering in response of varying illumination is performed inside the vertex shader while adaptive point splatting is performed inside the fragment shader. Experimental results show that the rendering speed increases considerably compared with the software-based rendering and the conventional OpenGL-based rendering method.
机译:在本文中,我们提出了一种用于硬件加速渲染基于深度图像的表示(DIBR)对象的实用方法,该方法在MPEG-4动画框架扩展(AFX)中定义。所提出的方法克服了常规渲染的缺点,即它是缓慢的,因为它几乎没有图形硬件的辅助并且表面照明是静态的。利用现代图形处理单元(GPU)的新功能和可编程着色器支持,我们开发了基于深度图像的3D对象的高效硬件加速渲染算法。响应于变化的光照的表面渲染在顶点着色器内部执行,而自适应点喷涂在片段着色器内部执行。实验结果表明,与基于软件的渲染和基于常规OpenGL的渲染方法相比,渲染速度大大提高。

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