首页> 外文会议>International Symposium on Advances in Visual Computing(ISVC 2006) pt.1; 20061106-08; Lake Tahoe,NV(US) >EXDRAP: An Extended Dead Reckoning Architectural Pattern for the Development of Web-Based DVE Applications
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EXDRAP: An Extended Dead Reckoning Architectural Pattern for the Development of Web-Based DVE Applications

机译:EXDRAP:用于开发基于Web的DVE应用程序的扩展的航位推算架构模式

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Prosperity of distributed 3D applications on the Web heavily depends on the portability and reusability of the content created. Currently, Web3d formats often fall short in resolving such issues. This paper introduces EXDRAP as a hybrid publishing paradigm for declaratively creating Web-based collaborative virtual reality applications which we believe improves portability and reusability. The major issues concerning the development of Web-based CVEs are closely investigated; and an extended dead reckoning technique and an optimizing translation mechanism are proposed which reduce the latency (lag) and the amount of memory taken by the browser, respectively. Based on X3D (the successor to VRML) as the ISO standard for real-time computer graphics on the Web, the concepts are successfully implemented and integrated into Jakarta Struts Framework. In order to gain maximum portability, the integration of the X3D browser and the server-side technology is made possible through the use of ECMAScript instead of Java on the client end.
机译:Web上分布式3D应用程序的繁荣在很大程度上取决于所创建内容的可移植性和可重用性。当前,Web3d格式通常无法解决此类问题。本文介绍EXDRAP作为一种混合发布范例,用于声明性地创建基于Web的协作虚拟现实应用程序,我们认为该应用程序可提高可移植性和可重用性。对基于Web的CVE开发的主要问题进行了密切调查;提出了一种扩展的航位推算技术和优化的转换机制,分别减少了浏览器的等待时间(滞后)和占用的内存量。基于X3D(VRML的后继产品)作为Web上实时计算机图形的ISO标准,这些概念已成功实现并集成到Jakarta Struts Framework中。为了获得最大的可移植性,可以通过在客户端使用ECMAScript而不是Java来实现X3D浏览器和服务器端技术的集成。

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