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Evaluating Human-Consistent Behavior in a Real-time First-person Entertainment-based Artificial Environment

机译:在基于第一人称娱乐的实时人工环境中评估人的行为

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摘要

A two-part method for objectively evaluating human and artificial players in the Quake II entertainment-based environment is presented. Evaluation is based on a collected set of twenty human player trials over a developed reference set of one hundred unique and increasingly difficult levels. The method consists of a calculated Time-Score performance measure and a k-means based clustering of player performance based on edit distances from derived player graphs. Understanding human and agent performance through this set of performance and clustering metrics, we tested this evaluation method utilizing our CAMS-DCA (Cognitive-based Agent Management System-D'Artagnan Cognitive Architecture) agents for human performance and consistency.
机译:提出了一种两部分的方法,用于在基于Quake II娱乐的环境中客观地评估人和人造玩家。评估是基于对二十个人类玩家试验的一组收集的结果,而这些试验是在一百个独特且日益困难的水平的发达参考集中进行的。该方法包括一个计算的时间得分性能测量值和一个基于k均值的玩家性能聚类,该聚类基于与派生玩家图表的编辑距离。通过这套绩效和聚类指标了解人员和代理的绩效,我们使用我们的CAMS-DCA(基于认知的代理管理系统-D'Artagnan认知体系结构)代理测试了这种评估方法,以评估人员的绩效和一致性。

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