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Expressing and Understanding Desires in Language Games

机译:表达和理解语言游戏中的欲望

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摘要

We speak because we want to get certain things accomplished. In this study we present the simulation of a multia-gent language game which takes this into account. In contrast to previous language game studies, our agents use reinforcement learning to learn a function assigning a value to every state of the game. This value, that tells the agent how desirable the state is, is used along with a forward model to select actions. The agent can select verbal and non-verbal actions, depending on whether speaking or manipulating the world directly is more likely to bring about the change which the agent desires. On top of these capabilites, we used two rule-based agents to train a language learner. The learner trains a forward model of context-dependent utterance effects, which he then uses to express his desires and understand the desires of other players.
机译:我们发言是因为我们想完成某些事情。在这项研究中,我们提出了一种多语言游戏的模拟,其中考虑了这一点。与以前的语言游戏研究相反,我们的代理商使用强化学习来学习为游戏的每个状态分配值的功能。该值告诉代理状态是多么理想,该值与正向模型一起使用以选择动作。代理人可以选择口头和非语言行为,具体取决于直接说话还是操纵世界更可能带来代理人希望的改变。在这些功能之上,我们使用了两个基于规则的代理来训练语言学习者。学习者将训练一个与上下文相关的话语效果的正向模型,然后他将其用于表达自己的愿望并理解其他玩家的愿望。

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