首页> 外文会议>International Conference on Signal Processing(ICSP'06); 20061116-20; Guilin(CN) >Adaptive Hierarchical Representation of a Point-Sampled 3D Model for Fast Rendering
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Adaptive Hierarchical Representation of a Point-Sampled 3D Model for Fast Rendering

机译:用于快速渲染的点采样3D模型的自适应分层表示

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A multiresolution hierarchical representation of a 3D model is efficient for fast rendering. A hierarchy is usually constructed by regular subdivision of the bounding volume of a model, it is prone to non-adaptive to the irregular spatial distribution of sample points, and it may affect the quality of rendering. In this paper we present an approach to build up an adaptive hierarchical representation for a point-sampled 3D model. The binary space partition is used to recursively split a point—sampled model according to the principal component analysis of its sample points. Thus a model is subdivided along the direction of the greatest variation, and the partition is adaptive to the spatial distribution of its sample points. A multiresolution hierarchy based on bounding spheres is constructed for a model after this adaptive subdivision. We have constructed adaptive multiresolution hierarchies for several point-sampled models and display them based on the splatting. Experimental results show this approach is efficient for rendering complex point-based 3D models.
机译:3D模型的多分辨率分层表示对于快速渲染非常有效。层次结构通常是通过对模型的边界体积进行规则的细分来构造的,它倾向于不适应采样点的不规则空间分布,并且可能会影响渲染质量。在本文中,我们提出了一种为点采样3D模型建立自适应分层表示的方法。二进制空间分区用于根据采样点的主成分分析来递归拆分点采样模型。因此,沿着最大变化方向细分模型,并且该分区适应于其采样点的空间分布。在该自适应细分之后,为模型构建基于边界球的多分辨率层次结构。我们为几个点采样模型构建了自适应多分辨率层次结构,并根据展开显示它们。实验结果表明,该方法可有效渲染基于点的复杂3D模型。

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