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Feature-Constrained Texturing System for 3D Models

机译:用于3D模型的受特征约束的纹理系统

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摘要

Significant number of parameterization methods has been proposed to perform good quality of texturing 3D models. However, most methods are hard to be extended for handling the texture mapping with constraints. In this paper, we develop a new algorithm to achieve the matching of the features between the model and texture image. To minimize the distortion artifacts from the matching algorithm, a L2 stretch metric is also applied to optimize the u,v map defined in parameterization domain.
机译:已经提出了大量参数化方法以执行高质量的纹理3D模型。但是,大多数方法很难扩展以处理具有约束的纹理映射。在本文中,我们开发了一种新算法来实现模型和纹理图像之间特征的匹配。为了使匹配算法中的失真伪影最小化,还应用了L2拉伸度量来优化在参数化域中定义的u,v映射。

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