首页> 外文会议>International conference on information systems;ICIS 2008; 20081214-17;20081214-17; Paris(FR);Paris(FR) >UNDERSTANDING CONSUMER VIRTUAL SHOPPING BEHAVIOR IN 3D VIRTUAL WORLDS: A THEORETICAL AND EMPIRICAL INVESTIGATION
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UNDERSTANDING CONSUMER VIRTUAL SHOPPING BEHAVIOR IN 3D VIRTUAL WORLDS: A THEORETICAL AND EMPIRICAL INVESTIGATION

机译:了解3D虚拟世界中的消费者虚拟购物行为:一项理论和实证研究

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摘要

While (Koufaris 2002) noted that electronic commerce must be understood from the perspective that web consumers are simultaneously information technology users, we argue that emerging 3D virtual worlds add another dimension of viewing consumers, as embodied avatars (i.e. 3D representations of the consumers), who interact with other avatars (buyers or sellers), and are able to purchase products within a shared virtual place. These mediated interactions and behaviors involve cognitive and emotional experiences for which current theories such as the theory of planned behavior and the theory of technology acceptance model might be limited in capturing their complexity. The purpose of this research in progress is to suggest and empirically validate a theoretical model grounded in psychology, virtual reality and environmental theories. This theoretical model is aimed at understanding the emerging complexity of consumer's behavior in 3D virtual worlds. Expected implications for research and practice are also discussed.
机译:(Koufaris 2002)指出,必须从网络消费者同时是信息技术用户的角度来理解电子商务,但我们认为,新兴的3D虚拟世界增加了查看消费者的另一维度,即虚拟化身(即消费者的3D表示),与其他化身(购买者或销售者)互动,并能够在共享的虚拟场所中购买产品的人。这些介导的相互作用和行为涉及认知和情感体验,为此,当前的理论(例如计划行为理论和技术接受模型理论)在捕获其复杂性方面可能受到限制。正在进行的这项研究的目的是建议并凭经验验证基于心理学,虚拟现实和环境理论的理论模型。该理论模型旨在了解3D虚拟世界中消费者行为的新兴复杂性。还讨论了对研究和实践的预期含义。

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