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Cognitive Evaluation of Video Games: Players' Perceptions

机译:电子游戏的认知评估:玩家的感知

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摘要

Video games were evaluated by players very familiar with them, along five cognitive dimensions drawn from the PASS model. These 233 gamers evaluated up to three games each which were then placed into genres defined by GameSpot.com and compared in terms of their perceived cognitive components. Game genre, for which there was sufficient number of evaluations, differed along each cognitive dimension.
机译:电子游戏是由非常熟悉游戏的玩家根据从PASS模型得出的五个认知维度进行评估的。这233名游戏玩家评估了最多三款游戏,然后将其放入GameSpot.com定义的流派,并根据他们的感知认知成分进行比较。评估类型充足的游戏类型在每个认知维度上都不同。

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