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Tool for 3D Visualization of Color Gamuts and Volume Calculation

机译:色域和体积计算的3D可视化工具

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摘要

This work presents an interactive tool for 3-dim visualization of color gamuts and calculation of their volume in CIELab space. In a first step, a color generator module simulates the colors obtained from a given set of dyes CMYK (RGB) in an idealized printing process. The dyes are characterized by their spectral densities as measured in solution. Color mixing is applied according to Lambert Beer law, i.e. linear combinations of the spectral densities are calculated. These represent "inner spectra" of the receiving layer and the non-linear Saunderson model is applied to take the optical effect of the air/receiver interface into account, finally leading to "external spectra". By making complete abstraction from a halftone structure, the potential gamut volume of a given set of CMYK (RGB) inks can be benchmarked without influence or limitation by the underlying printing process or the receiving layer. A recently introduced, fast and robust 3-dim surface reconstruction method (Tight Cocone) is then used to obtain a closed surface triangulation, from which the volume of the gamut is obtained with standard methods of vector analysis. Some applications of the tool are shown in comparison with other methods.
机译:这项工作为CIELab空间中的色域的3维可视化和体积计算提供了一个交互式工具。第一步,颜色生成器模块在理想的打印过程中模拟从一组给定的染料CMYK(RGB)获得的颜色。染料的特征在于在溶液中测得的光谱密度。根据兰伯特·比尔定律进行颜色混合,即计算光谱密度的线性组合。这些代表接收层的“内部光谱”,并且非线性Saunderson模型被应用以考虑空气/接收器界面的光学效应,最终导致“外部光谱”。通过对半色调结构进行完全抽象,可以对给定的CMYK(RGB)墨水集的潜在色域体积进行基准测试,而不受底层打印过程或接收层的影响或限制。然后,使用一种最新引入的快速且鲁棒的3维曲面重构方法(Tight Cocone)来获得闭合表面三角剖分,并使用标准的矢量分析方法从中获得色域的体积。与其他方法相比,显示了该工具的某些应用程序。

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