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Scattering-Based Interactive Hair Rendering

机译:基于散射的交互式头发渲染

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Simulating fast and realistic complex light effect within hair is one of the most challenging problems in the field of virtual humans, both in terms of research and of development. In this paper we propose a scattering-based fast and efficient algorithm that handles both the local specular highlights and global self-shadow in animated hair at interactive rates. We introduce a fast refinement technique for incorporating illumination variations in animated hair from the encoded hair density changes considering the spatial coherency in hair data. Our method does pre-computations for any static hairstyle, optimizes it and then efficiently utilizes it along with the refined data for the animated hairstyle. The various optimizations implemented result in interactive simulation while maintaining the aesthetic visual appearance of the hair.
机译:无论是在研究还是开发方面,在头发中模拟快速,逼真的复杂光效果都是虚拟人类领域最具挑战性的问题之一。在本文中,我们提出了一种基于散射的快速高效算法,该算法以交互速率处理动画头发中的局部镜面高光和全局自阴影。考虑到头发数据的空间一致性,我们引入了一种快速精炼技术,用于根据编码的头发密度变化将动态变化的光照变化纳入合并的头发中。我们的方法对任何静态发型都进行了预计算,对其进行了优化,然后将其与经过精炼的数据一起有效地用于动画发型。实施的各种优化可在保持头发美学外观的同时进行交互式仿真。

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