首页> 外文会议>International Conference on Affective Computing and Intelligent Interaction(ACII 2007); 20070912-14; Lisbon(PT) >Stoop to Conquer: Posture and Affect Interact to Influence Computer Users' Persistence
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Stoop to Conquer: Posture and Affect Interact to Influence Computer Users' Persistence

机译:弯腰征服:姿势和影响相互作用影响计算机用户的持久性

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摘要

RoCo, a novel robotic computer, has the capability to move its monitor in subtly expressive ways that respond to and promote its user's postural movement. Motivated by Riskind's "Stoop to conquer" research where it was found that postures congruous to the type of outcome a person received (e.g. slumping following a failure or sitting up proudly following a success) led to significantly better performance in a subsequent cognitive task than incongruous postures (e.g. sitting up proudly following a failure or slumping following success), we performed two experiments where RoCo was used to manipulate its user's posture. Our results show that people tend to be more persistent on a subsequent task when RoCo's posture is congruous to their affective state than when it is incongruous. Our study is the first to show that a computer's "pose," congruous or incongruous to a user's affective state, can influence factors such as persistence in problem solving tasks.
机译:RoCo是一种新颖的机器人计算机,它能够以微妙的表达方式移动显示器,以响应并促进其用户的姿势运动。受Riskind的“从征服到屈服”研究的动机启发,发现与人所接受的结果类型相吻合的姿势(例如,在失败后陷入困境或在成功后骄傲地坐起来)导致其在随后的认知任务中的表现明显好于不协调姿势(例如,失败后骄傲地坐起来或成功后大跌),我们进行了两个实验,其中RoCo用于操纵用户的姿势。我们的结果表明,当RoCo的姿势与他们的情感状态相吻合时,与在不协调的姿势中相处时,人们倾向于对后续任务更加执着。我们的研究首次表明,计算机的“姿势”与用户的情感状态一致或不一致,会影响诸如解决问题的持久性等因素。

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