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Concepts for Usable Patterns of Groupware Applications

机译:组件软件应用程序可用模式的概念

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摘要

Patterns, which are based on in-depth practical experience, can be instructing for the design of groupware applications as socio-technical systems. On the basis of a summary of the concept of patterns - as elaborated by the architect Christopher Alexander - its adoptions within computer science are retraced and relationships to the area of groupware are described. General principles for patterns within this domain are formulated and supported by examples from a wide range of experience with knowledge management systems. The analysis reveals that every pattern of a groupware application has to combine the description of social as well as technical structures, and that a single pattern can only be understood in the context of a pattern language. It also shows that such a language has to integrate patterns of socio-technical solutions with measures and procedures for introducing them, and that the language not only has to express one type of directed relationship between the patterns but a variety of different types which have to be deliberately assigned to the patterns.
机译:基于深厚实践经验的模式可以指导将群件应用程序设计为社会技术系统。在架构师克里斯托弗·亚历山大(Christopher Alexander)详细阐述的模式概念的基础上,追溯了模式在计算机科学中的采用,并描述了与群件领域的关系。该领域内模式的一般原则由知识管理系统的广泛经验中的示例制定和支持。分析表明,组件软件应用程序的每种模式都必须结合社会和技术结构的描述,并且单个模式只能在模式语言的上下文中理解。它还表明,这种语言必须将社会技术解决方案的模式与引入它们的措施和程序相结合,并且该语言不仅必须表达模式之间的一种直接关系,而且还必须表达各种不同类型的定向关系。故意分配给模式。

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