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An emotion aware agent platform for interactive storytelling and gaming

机译:用于交互式讲故事和游戏的情感感知代理平台

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As an emerging medium and industry, computer games received a lot of attention from scholars across a variety of disciplines. The realistic 3D graphics, intelligent non-player characters (NPC) and fascinating game play have made a great impact on user experience in the entertainment domain, e-Learning and other gaming related applications. In this paper, we investigate the game from another perspective - how the game can be affected by the player's real-time experience, such as emotion and gesture. A generic goal oriented software agent platform is proposed to automatically refine the animation, the NPC's personality and emotions, and the game story by learning from the player's realtime feedback from the emotion analyzing and gesture tracking modules. Fuzzy cognitive maps (FCMs) and data mining techniques are used to infer the mutual influences between the player's real world experience and the contents of the game. The adaptation of game to the player's real-time reactions will bring dynamism into the player's game experience. The proposed agent platform has been integrated with several commercial game engines including Unreal Engine 3, and Torque, etc.
机译:作为新兴的媒体和产业,计算机游戏受到了各个学科领域的学者的广泛关注。逼真的3D图形,智能非玩家角色(NPC)和引人入胜的游戏玩法对娱乐领域,电子学习和其他游戏相关应用程序中的用户体验产生了重大影响。在本文中,我们从另一个角度研究了游戏-玩家的实时体验(如情感和手势)如何影响游戏。提出了一个通用的面向目标的软件代理平台,通过学习来自玩家的来自情感分析和手势跟踪模块的实时反馈,自动优化动画,NPC的个性和情感以及游戏故事。模糊认知图(FCM)和数据挖掘技术用于推断玩家的真实世界体验与游戏内容之间的相互影响。根据玩家的实时反应对游戏进行调整,将为游戏体验带来活力。拟议的代理平台已与多个商业游戏引擎集成在一起,包括虚幻引擎3和Torque等。

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