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3D MAX: A Maximally Adaptive Routing Method for VC-less 3D Mesh-based Networks-on-Chip

机译:3D MAX:一种用于无VC的基于3D Mesh的片上网络的最大自适应路由方法

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The most valuable attribute of 3D Networks-on-Chip (NoCs) is the very small distance between the layers. Yet, this potential will go unrealized without the design of efficient routing methods. In this paper, we introduce 3D MAX, a maximally adaptive routing strategy for fully-connected 3D mesh networks. The proposed routing technique which is developed upon the EbDa theory exploits three key features to realize effective communication across the chip. First, from the turn model's perspective, the minimum number of turns is prohibited such that the degree of routing adaptiveness is maximized. Second, 3D MAX is designed from an odd-even perspective in order to maintain a balanced traffic distribution. Third, the deadlock-freedom is guaranteed while eliminating the need for VCs or routing tables.
机译:3D片上网络(NoC)的最有价值的属性是层之间的距离非常小。但是,如果不设计有效的路由方法,这种潜力将无法实现。在本文中,我们介绍了3D MAX,这是用于完全连接的3D网状网络的最大自适应路由策略。基于EbDa理论开发的拟议路由技术利用了三个关键特性来实现跨芯片的有效通信。首先,从转弯模型的角度来看,禁止转弯的最小数量,以使路由自适应程度最大化。其次,从奇偶角度设计3D MAX,以保持平衡的流量分配。第三,在确保无死锁的同时消除了对VC或路由表的需求。

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