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Effects of Cognitive Styles on Learning Performance and Gaming Behavior in a Programming Board Game

机译:认知风格对编程棋盘游戏中学习成绩和游戏行为的影响

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The aim of the study was to examine the effects of different cognitive styles on the elementary students' learning performance and play behavior in a programming board game. This quasi-experimental design study lasted two weeks with 3 hours per week. The subjects were 25 field-independent and field-dependent 6th grade students (assessed by the Group Embedded Figures Test) who participated in a learning programming board game course. An ANCOVA (analysis of covariance) and t-test analysis were performed on the definitive test data. Conclusions of the findings are as follows. First, in the programming board game, field-independent learners achieved significantly improved learning outcomes over field-dependent learners. Second, although no significant difference was found in gaming behavior between field-independent and field-dependent learners, the field-independence group demonstrated more learning behavior related to the execution of complex thinking. This study suggests to provide differentiated instruction for learners of different cognitive styles, should be more to enhance the effectiveness of programming performance and positive gaming behavior.
机译:这项研究的目的是研究编程桌游中不同认知方式对小学生学习成绩和游戏行为的影响。这项准实验设计研究历时2周,每周3小时。受试者是25位与场无关和与场相关的6年级学生(由Group Embedded Figures测试评估),他们参加了学习编程棋盘游戏课程。对确定的测试数据进行ANCOVA(协方差分析)和t检验分析。研究结论如下。首先,在编程棋盘游戏中,与领域无关的学习者的学习成绩大大提高。其次,尽管场独立学习者和场独立学习者之间的游戏行为没有发现显着差异,但场独立组显示出更多与执行复杂思维有关的学习行为。这项研究建议为不同认知风格的学习者提供差异化​​的指导,应更多地提高编程性能和积极游戏行为的有效性。

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