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Developing an Adaptive Opponent for Tactical Training

机译:开发战术训练的自适应对手

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摘要

This paper describes an effort to create adaptive opponents for simulation-based air combat, where the opponents behave realistically while at the same time fulfilling instructional objectives. Three different models arc developed to control the behavior of red pilots against (simulated) blue trainees in a set of 2v2 scenarios. These models are then evaluated on their tactical and instructional performance, with the machine-learning model performing on par with the two hand-constructed models. The contribution of this paper is to investigate technology and infrastructure enhancements that could be made to existing systems used for simulation-based air combat training.
机译:本文介绍了为基于模拟的空战创建自适应对手的工作,其中对手表现得很真实,同时又能达到教学目标。在三种2v2场景中,开发了三种不同的模型来控制红色飞行员针对(模拟的)蓝色学员的行为。然后评估这些模型的战术和指导性能,并采用与两个手工构建的模型相当的机器学习模型。本文的目的是研究可以对用于基于模拟的空战训练的现有系统进行的技术和基础设施增强。

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