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Behavioural Prototyping©: Making Interactive and Intelligent Systems Meaningful for the User

机译:行为原型©:使交互式和智能系统对用户有意义

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Current studies in the field of assistive design highlight the aim to develop intelligent and interactive services capable of maintaining and augmenting support during broader conditions of decline in personal and infra structural resources (Bos, 2007). These systems are frequently challenged to produce measu-reable improvements in user learning and function while also responding to the attendant challenges of coherency, interoperability and usability (Manning and Benton, 2010). Such systems are frequently intended to build and transfer augmented coping capacity via the interaction of system- use and user-behaviour, essentially offering a personal learning space and functional resilience. The operating environment for many such systems can be found, for example within both the formal and informal care services. Challenges to the provision of care and the maintenance of personal choice continue to escalate, as does the pressure on systems designed to meet ever changing user needs and aspirations (Benton and Manning, 2008). In the context of health care, well documented resource and demographic challenges (Symonds et al, 2007, Manning et al, 2008), will escalate the need for system utility as a core source of user autonomy. Generally any interface between a system and user will be characterised by redundancy, a deficient use resulting from issues concerning misalignment between; accessibility, learning support and system functionality. Essential user flexibility, acceptance and acquisition of system based protocols will be influenced by the degree of 'personalisation' achieved by the system with a related impact on use (Rigby, 2010). In this context personalisation relates to the degree to which users' perceptual expectations and 'affordances' are aligned with system design and feedback. It is suggested that individual differences of; cognitive style, techno-acceptance and personality may be evaluated to form a Behavioural Prototype©, an evaluation of users' likely interactive expectations and behaviour with the system. This profile would provide a behavioural link between system design and a broader vision of user need, capacity and aspiration.
机译:辅助设计领域的当前研究强调了开发智能和交互式服务的目的,该服务能够在个人和基础设施资源下降的更广泛条件下维持和增加支持(Bos,2007)。这些系统经常受到挑战,以在用户学习和功能上产生可衡量的改进,同时还应对随之而来的一致性,互操作性和可用性挑战(Manning和Benton,2010年)。此类系统通常旨在通过系统使用和用户行为的交互来构建和转移增强的应对能力,从根本上提供个人学习空间和功能弹性。可以在例如正式和非正式护理服务中找到许多此类系统的操作环境。提供护理和维护个人选择的挑战不断升级,为满足不断变化的用户需求和期望而设计的系统所承受的压力也在不断增加(Benton和Manning,2008年)。在医疗保健方面,有据可查的资源和人口挑战(Symonds等,2007; Manning等,2008)将使系统实用程序作为用户自治的核心来源的需求不断增加。通常,系统和用户之间的任何接口都将以冗余为特征,冗余是由于涉及未对准问题而导致的使用不足;辅助功能,学习支持和系统功能。用户基本的灵活性,基于系统的协议的接受和获取将受到系统实现“个性化”的程度的影响,并对使用产生相关影响(Rigby,2010)。在这种情况下,个性化与用户的感知期望和“能力”与系统设计和反馈保持一致的程度有关。建议个体差异;可以评估认知风格,技术接受度和个性,以形成行为原型©,这是对用户可能与系统交互的期望和行为的评估。此配置文件将提供系统设计与用户需求,容量和期望的更广阔视野之间的行为联系。

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