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Body Ownership of Virtual Avatars: An Affordance Approach of Telepresence

机译:虚拟化身的主体所有权:网真的一种富裕方式

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Virtual environments are an increasing trend in today's society. In this scope, the avatar is the representation of the user in the virtual world. However, that relationship lacks empirical studies regarding the nature of the interaction between avatars and human beings. For that purpose it was studied how the avatar's modeled morphology and dynamics affect its control by the user. An experiment was conducted to measure telepresence and ownership on participants who used a Kinect Natural User Interface (NUI). The body ownership of different avatars was assessed through a behavioral parameter, based on the concept of affordances, and a questionnaire of presence. The results show that the feelings of telepresence and ownership seem to be greater when the kinematics and the avatar's proportions are closer to those of the user.
机译:虚拟环境是当今社会日益增长的趋势。在此范围内,化身是虚拟世界中用户的代表。但是,这种关系缺乏关于化身与人类之间互动性质的实证研究。为此,研究了化身的建模形态和动力学如何影响用户对其的控制。进行了一项实验,以测量使用Kinect自然用户界面(NUI)的参与者的网真和所有权。根据提供能力的概念和在场问卷,通过行为参数评估不同化身的身体所有权。结果表明,当运动学和化身的比例更接近于用户时,远程呈现和拥有的感觉似乎会更大。

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