【24h】

Plenoptic Rendering With Interactive Performance Using GPUs

机译:使用GPU进行交互式性能的全光渲染

获取原文
获取原文并翻译 | 示例

摘要

Processing and rendering of plenoptic camera data requires significant computational power and memory bandwidth. At the same time, real-time rendering performance is highly desirable so that users can interactively explore the infinite variety of images that can be rendered from a single plenoptic image. In this paper we describe a GPU-based approach for lightfield processing and rendering, with which we are able to achieve interactive performance for focused plenoptic rendering tasks such as refocusing and novel-view generation. We present a progression of rendering approaches for focused plenoptic camera data and analyze their performance on popular GPU-based systems. Our analyses are validated with experimental results on commercially available GPU hardware. Even for complicated rendering algorithms, we are able to render 39Mpixel plenoptic data to 2Mpixel images with frame rates in excess of 500 frames per second.
机译:全光相机数据的处理和渲染需要大量的计算能力和内存带宽。同时,非常需要实时渲染性能,以便用户可以交互地探索可以从单个全光图像渲染的无限多种图像。在本文中,我们描述了一种基于GPU的光场处理和渲染方法,通过这种方法,我们可以针对聚焦的全光渲染任务(例如重新聚焦和生成新视图)实现交互性能。我们介绍了用于聚焦全光摄像机数据的渲染方法的进展,并分析了它们在基于GPU的流行系统上的性能。我们的分析通过在商用GPU硬件上的实验结果得到验证。即使对于复杂的渲染算法,我们也能够以每秒超过500帧的帧速率将39Mpixel的全光数据渲染为2Mpixel的图像。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号