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Three-level GPU Accelerated Gaussian Mixture Model for Background Subtraction

机译:用于背景扣除的三级GPU加速高斯混合模型

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Gaussian Mixture Model (GMM) for background subtraction (BGS) is widely used for detecting and tracking objects in video sequences. Although the GMM can provide good results, low processing speed has become its bottleneck for realtime applications. We propose a novel method to accelerate the GMM algorithm based on graphics processing unit (GPU). As GPU excels at performing massively parallel operations, the novelty lies in how to adopt various optimization strategies to fully exploit GPU's resources. The parallel design consists of three levels. On the basis of first-level implementation, we employ techniques such as memory access coalescing and memory address saving to the second-level optimization and the third-level modification, which reduces the time cost and increases the bandwidth greatly. Experimental results demonstrate that the proposed method can yield performance gains of 145 frames per second (fps) for VGA (640*480) video and 505 fps for QVGA (320*240) video which outperform their CPU counterparts by 24X and 23X speedup respectively. The resulted surveillance system can process five VGA videos simultaneously with strong robustness and high efficiency.
机译:用于背景减法(BGS)的高斯混合模型(GMM)被广泛用于检测和跟踪视频序列中的对象。尽管GMM可以提供良好的结果,但低处理速度已成为其实时应用程序的瓶颈。我们提出了一种新的方法来加速基于图形处理单元(GPU)的GMM算法。由于GPU擅长执行大规模并行操作,因此新颖之处在于如何采用各种优化策略来充分利用GPU的资源。并行设计包含三个级别。在第一级实现的基础上,我们将内存访问合并和内存地址保存等技术应用于第二级优化和第三级修改,从而减少了时间成本并大大增加了带宽。实验结果表明,该方法对VGA(640 * 480)视频的性能提升为145帧/秒,对QVGA(320 * 240)视频的性能提升为505 fps,分别比CPU的性能提高了24倍和23倍。最终的监视系统可以同时强大的鲁棒性和高效率地处理五个VGA视频。

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