首页> 外文会议>IFSA(International Fuzzy Systems Association); 2007; >Incorporation of Non-euclidean Distance Metrics into Fuzzy Clustering on Graphics Processing Units
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Incorporation of Non-euclidean Distance Metrics into Fuzzy Clustering on Graphics Processing Units

机译:将非欧几里得距离度量标准纳入图形处理单元的模糊聚类

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Computational tractability of clustering algorithms becomes a problem as the number of data points, feature dimensionality, and number of clusters increase. Graphics Processing Units (GPUs) are low cost, high performance stream processing architectures used currently by the gaming, movie, and computer aided design industries. Fuzzy clustering is a pattern recognition algorithm that has a great amount of inherent parallelism that allows it to be sped up through stream processing on a GPU. We previously presented a method for offloading fuzzy clustering to a GPU, while maintaining full control over the various clustering parameters. In this work we extend that research and show how to incorporate non-Euclidean distance metrics. Our results show a speed increase of one to almost two orders of magnitude for particular cluster configurations. This methodology is particularly important for real time applications such as segmentation of video streams and high throughput problems.
机译:随着数据点数量,特征维数和聚类数量的增加,聚类算法的计算可处理性成为一个问题。图形处理单元(GPU)是目前游戏,电影和计算机辅助设计行业所使用的低成本,高性能流处理架构。模糊聚类是一种模式识别算法,具有大量固有的并行性,可以通过GPU上的流处理加快其速度。我们之前提出了一种将模糊聚类卸载到GPU,同时保持对各种聚类参数的完全控制的方法。在这项工作中,我们扩展了研究范围,并展示了如何结合非欧几里得距离度量标准。我们的结果表明,对于特定的群集配置,速度提高了一个到几乎两个数量级。这种方法对于实时应用尤其重要,例如视频流的分段和高吞吐量问题。

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