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Towards Real-Time Middleware for Applications of Vehicular Ad Hoc Networks

机译:面向车载自组织网络应用的实时中间件

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Applications of inter-vehicle and vehicle-to-roadside communication that make use of vehicular ad hoc networks (VANETs) will often require reliable communication that provides guaranteed real-time message propagation. This paper describes an event-based middleware, called RT-STEAM, designed to meet these requirements. Unlike other event systems, RT-STEAM does not rely on a centralized event broker or look-up service while still supporting event channels providing hard real-time event delivery. RT-STEAM event filtering can be based on subject, content and/or proximity. Proximity filters define geographical areas within which events are delivered. To guarantee real-time communication, we exploit proximity-based event propagation to guarantee real-time constraints within the defined proximities only. The proximity within which real-time guarantees are available is adapted to maintain time bounds while allowing changes to membership and topology as is typical of VANETs. This Space-Elastic Model of real-time communication is the first to directly address adaptation in the space domain to guarantee realtime constraints.
机译:利用车辆自组织网络(VANET)的车辆间通信和车辆到路边通信的应用通常需要可靠的通信,以提供有保证的实时消息传播。本文描述了一种基于事件的中间件,称为RT-STEAM,旨在满足这些要求。与其他事件系统不同,RT-STEAM不依赖集中式事件代理或查找服务,同时仍支持提供硬实时事件传递的事件通道。 RT-STEAM事件过滤可以基于主题,内容和/或接近程度。接近过滤器定义了在其中传递事件的地理区域。为了保证实时通信,我们利用基于接近度的事件传播来保证仅在定义的邻近范围内进行实时约束。实时保证可用的邻近程度适合于维护时间范围,同时允许更改成员资格和拓扑,这是VANET的典型特征。这种实时通信的空间弹性模型是第一个直接解决空间域适应问题以保证实时约束的模型。

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