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Photometric display calibration for embedded MR environments

机译:嵌入式MR环境的光度显示校准

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摘要

We demonstrate a new technique to minimize photometric differences between the color space of a display, sensor, and the real world, for mixed-reality (MR) systems where the real world is visible near or around a display. In this approach, we use an uncalibrated sensor to capture images of the display showing a series of calibration patterns. Using these images, we precompute a polynomial mapping function describing the continuous color-space transform between the real-world, sensor, and display. This mapping function can be evaluated in real-time to produce images that, when rendered on the embedded display, greatly reduce the color differences between displayed images of a mixed-reality world and the surrounding real-world environment. The color distribution of the resulting displayed images is significantly closer to that of the ground truth real-world scene as perceived through the human eye or other sensors. We demonstrate the impact of this technique when applied to a simple dynamic-geometry mixed-reality application.
机译:我们展示了一种新技术,可最大程度地减少显示器,传感器和真实世界之间的色彩空间之间的光度学差异,适用于在显示器附近或周围可见真实世界的混合现实(MR)系统。在这种方法中,我们使用未校准的传感器来捕获显示一系列校准图案的显示器图像。使用这些图像,我们预先计算了一个多项式映射函数,该函数描述了真实世界,传感器和显示器之间的连续色彩空间转换。可以实时评估此映射功能,以生成图像,当这些图像显示在嵌入式显示器上时,可以大大减少混合现实世界和周围真实世界环境的显示图像之间的色差。通过人眼或其他传感器感知到的结果显示图像的颜色分布明显更接近真实地面场景的颜色分布。我们证明了将该技术应用于简单的动态几何混合现实应用程序的影响。

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