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Using Learning Games to Teach Texas Civil War History to Public Middle School Students

机译:使用学习游戏向公立中学生教授德州内战历史

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grade public middle schoolers in Texas. This game was compared to a textual information packet about the battles (designed to simulate traditional textbook learning) in its ability to increase learning gain and interest in the students. It was found that, while the performance on the posttest by the game participants did not show an overall increase compared to those that read the text packet, the question most closely tied to the gameplay showed a learning gain. Additionally, the students reported greater interest in learning about history and about the Civil War, and were more likely to want to share the learning tool with a friend compared to those that read the text packet. This indicates that a game developed in close collaboration with the educator that whose gameplay emphasizes important learning items can be an effective educational tool for students.
机译:德克萨斯州的公立中学学生。将该游戏与有关战斗的文本信息包(旨在模拟传统教科书学习)进行了比较,以提高其学习收获和对学生的兴趣。结果发现,尽管与阅读文本包的参与者相比,游戏参与者在后测中的表现并未显示出总体上的提高,但与游戏玩法最紧密相关的问题却显示出学习上的收获。此外,与那些阅读文本包的学生相比,学生们对学习历史和内战有了更大的兴趣,并且更愿意与朋友分享学习工具。这表明与教育者密切合作开发的游戏(其游戏玩法强调重要的学习项目)可以成为学生的有效教育工具。

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