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Getting Customers' Motives: Lean on Motivation Theory for Designing Virtual Ideas Communities

机译:获得客户的动机:精于设计虚拟思想社区的动机理论

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Virtual ideas communities such as Dell's "Ideastorm" or Intel's "Ideazone" are very popular in practice. In such communities distributed groups of individual customers focus on voluntarily sharing and elaborating innovative ideas to support company's new products development. However, a look at existing ideas community leads to the conclusion that many of them are featured to the minimum necessary. Typically, they fail to provide technical components and organizational arrangements that are able to motivate customers to submit ideas. Based on insights from motivation theory it is known that such components and arrangements could serve as incentives for submitting ideas, as they activate customers' corresponding motives, which again lead to idea submission. In reverse, this means when knowing customers different motives one can systematically derive adequate components and arrangements from it. The aim of this paper is to derive components from customers' motives. Our research approach is two-folded. First, we applied an online survey among participants of the SAPiens ideas community. We empirically queried motives that lead participants to submit ideas. After that we come up with an empirical tested set of six motives (self-marketing, fun, altruism, recognition, product improvement and enhancement as well as learning). Second, we used these six motives in order to derive a set of adequate components from it. Our research will deliver important examples and insights how to arrange virtual ideas communities with technical and organizational components and arrangements in order to make them more effective, so that more customers are willing to submit ideas.
机译:虚拟想法社区,例如戴尔的“ Ideastorm”或英特尔的“ Ideazone”,在实践中非常受欢迎。在这样的社区中,散布着不同客户的群体专注于自愿分享和阐述创新思想,以支持公司的新产品开发。但是,对现有想法社区的研究得出的结论是,其中的许多想法都具有最低限度的必要性。通常,他们无法提供能够激发客户提交想法的技术组件和组织安排。基于动机理论的见解,众所周知,此类组件和安排可以激发提交想法的动机,因为它们激活了客户的相应动机,从而又导致了想法的提交。相反,这意味着当了解客户的不同动机时,可以从中系统地得出适当的组件和安排。本文的目的是从客户的动机中获取要素。我们的研究方法有两个方面。首先,我们在SAPiens思想社区的参与者之间进行了在线调查。我们凭经验查询了促使参与者提出想法的动机。之后,我们提出了六个动机的经验测试集(自我营销,娱乐,利他主义,认可,产品改进和增强以及学习)。其次,我们使用这六个动机来从中得出一组适当的成分。我们的研究将提供重要的示例和见解,介绍如何使用技术和组织组成部分及安排来安排虚拟创意社区,以使其更加有效,从而使更多的客户愿意提交创意。

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