首页> 外文会议>GNSS and Integrated Geospatial Applications: Geoinformatics 2006; Proceedings of SPIE-The International Society for Optical Engineering; vol.6418 >Prototyping an in-field collaborative environment for landscape decision support by linking GIS with a game engine
【24h】

Prototyping an in-field collaborative environment for landscape decision support by linking GIS with a game engine

机译:通过将GIS与游戏引擎链接,对用于景观决策支持的野外协作环境进行原型设计

获取原文
获取原文并翻译 | 示例

摘要

With public environmental awareness increasing, there are growing prospects for access to real-time data anytime and everywhere for decision support involving multiple users not only office-based but also remotely. This paper describes the development of a prototype system implementing an in-field collaborative visualisation environment in order to facilitate decision support in landscape planning and environmental management. Our initial development is based on live linking GIS with a fully immersive collaborative virtual decision environment which uses the commercial low-cost Torque Game Engine (TGE, www.garagegames. com). Game engines provide efficient image rendering, a built-in editor for interactive processing of terrain surface features and, in particular, sophisticated and robust client/server networked functionality for multi-user access. Anticipated research activities include the development of an interfacing Augmented Reality (AR) extension to the system, terrain feature library establishment and the deployment of a pilot project including in field mobile observation.
机译:随着公众环境意识的提高,人们随时随地访问实时数据以提供决策支持的前景越来越广阔,这些决策不仅涉及基于办公室的用户,而且涉及远程用户。本文描述了实现现场协作可视化环境的原型系统的开发,以促进景观规划和环境管理中的决策支持。我们的初步开发基于实时链接GIS与完全沉浸式协作虚拟决策环境,该环境使用商业低成本Torque游戏引擎(TGE,www.garagegames。com)。游戏引擎提供有效的图像渲染,用于交互式处理地形表面特征的内置编辑器,尤其是用于多用户访问的复杂,健壮的客户端/服务器联网功能。预期的研究活动包括对系统的接口增强现实(AR)扩展的开发,地形特征库的建立以及包括现场移动观测在内的试点项目的部署。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号