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BUILDING MULTI-PLATFORM USER INTERFACES WITH UIML

机译:使用UIML构建多平台用户界面

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摘要

There has been a widespread emergence of computing devices in the past few years that go beyond the capabilities of traditional desktop computers. However, users want to use the same kinds of applications and access the same data and information on these appliances that they can access on their desktop computers. The user interfaces (UI) for these platforms go beyond the traditional interaction metaphors. It is a challenge to build UIs for these devices of differing capabilities that allow the end users to perform the same kinds of tasks. The User Interface Markup Language (UIML) is an XML-based language that allows the canonical description of UIs for different platforms. We describe the key aspects of our approach that makes UIML successful in building multi-platform UIs, namely the division in the representation of a UI, the use of a generic vocabulary, a process of transformations and an integrated development environment specifically designed for transformation-based UI development. Finally we describe the initial details of a multi-step usability engineering process for building multi-platform UI using UIML.
机译:在过去的几年中,已经出现了超越传统台式计算机功能的计算设备。但是,用户希望使用可以在台式计算机上访问的相同类型的应用程序,并在这些设备上访问相同的数据和信息。这些平台的用户界面(UI)超越了传统的交互隐喻。为这些具有不同功能的设备构建UI,以允许最终用户执行相同类型的任务,这是一个挑战。用户界面标记语言(UIML)是一种基于XML的语言,允许对不同平台的UI进行规范描述。我们描述了使UIML成功构建多平台UI的方法的关键方面,即UI表示形式的划分,通用词汇的使用,转换过程以及专门为转换而设计的集成开发环境,基于UI的开发。最后,我们描述了使用UIML构建多平台UI的多步骤可用性工程过程的初始细节。

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