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Futura: Design for Collaborative Learning and Game Play on a Multi-touch Digital Tabletop

机译:Futura:多点触摸数字桌面上的协作学习和游戏玩法设计

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This paper introduces a collaborative learning game called Futura: The Sustainable Futures Game, which is implemented on a custom multi-touch digital tabletop platform. The goal of the game is to work with other players to support a growing population as time passes while minimizing negative impact on the environment. The design-oriented research goal of the project is to explore the novel design space of collaborative, multi-touch tabletop games for learning. Our focus is on identifying and understanding key design factors of importance in creating opportunities for learning. We use four theoretical perspectives as lenses through which we conceptualize our design intentions and inform our analysis. These perspectives are: experiential learning, constructivist learning, collaborative learning, and game theory. In this paper we discuss design features that enable collaborative learning, present the results from two observational studies, and compare our findings to other guidelines in order to contribute to the growing body of empirically derived design guidelines for tangible, embodied and embedded interaction.
机译:本文介绍了一种协作学习游戏,称为Futura:可持续的未来游戏,该游戏在定制的多点触控数字桌面平台上实现。游戏的目标是与其他玩家合作,以随着时间的流逝而支持不断增长的人口,同时最大程度地减少对环境的负面影响。该项目以设计为导向的研究目标是探索协作的多点触摸桌面游戏的新颖设计空间,以供学习。我们的重点是识别和理解对创造学习机会至关重要的关键设计因素。我们使用四个理论观点作为镜头,通过它们我们可以将设计意图概念化并为我们的分析提供依据。这些观点是:体验式学习,建构主义学习,协作学习和博弈论。在本文中,我们讨论了使协作学习成为可能的设计功能,提出了两项​​观察性研究的结果,并将我们的发现与其他指南进行了比较,以促进基于实证,具体体现和嵌入式交互的基于经验的设计指南的发展。

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