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A Generic After Action Review Capability for Game-Based Training

机译:基于游戏的培训的通用的事后审查能力

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Recent years have seen a surge of interest in game-based training by the military. Game-based simulation possesses a number of potential benefits including decreased testbed complexity and cost, increased agility regarding both software and hardware, and the possibility of increased effectiveness relative to traditional training methods. One area of weakness in game-based training is the difficulty in supporting an after action review (AAR). The paper explores the emerging problems faced by systems attempting to facilitate AAR in game-based training scenarios. It presents an architecture that addresses or circumvents these issues in a flexible and game-agnostic manner, and details the limitations introduced by such an approach. A discussion on future work leveraging the plugin-based SOCRATES architecture to augment video for improved training is included.
机译:近年来,军队对基于游戏的训练的兴趣激增。基于游戏的模拟具有许多潜在的好处,包括降低测试平台的复杂性和成本,提高软件和硬件的敏捷性以及相对于传统训练方法提高有效性的可能性。基于游戏的培训的弱点之一是难以支持事后评估(AAR)。本文探讨了尝试在基于游戏的训练场景中促进AAR的系统所面临的新兴问题。它提出了一种以灵活且与游戏无关的方式解决或规避这些问题的体系结构,并详细介绍了这种方法带来的局限性。讨论了有关利用基于插件的SOCRATES体系结构来增强视频以改进培训的未来工作的讨论。

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