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Animation and prior knowledge in a multimedia application: A case study on undergraduate computer science students in learning

机译:多媒体应用中的动画和先验知识:以计算机科学专业的学生为例

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We conducted two experiments to examine the effects that prior knowledge and different types of animation have on student understanding. Students were identified as either low or high prior knowledge from a series of questions asked in a prior knowledge survey conducted on computer science undergraduate students. The subject domain chosen for this study is a topic taught to undergraduates in the field of Computer Sciences, in the subject of Operating Systems, i.e., Memory Management Concepts. This case study utilizes two different versions of multimedia application, each one differing from the other in the type of animation. A total of 73 students took part in this experiment. Across the two studies, we used two types of tests; recall and transfer of knowledge to evaluate student understanding on a particular topic. Early results indicate that multimedia application with 3-D animations do not have significant impact on student recall and transfer of knowledge as compared to 2-D version of animated learning.
机译:我们进行了两个实验,以检验先验知识和不同类型的动画对学生理解的影响。在对计算机科学本科生进行的先验知识调查中,通过一系列问题将学生识别为先验知识是高知识还是先知识。本研究选择的学科领域是计算机科学领域的一个本科生主题,涉及操作系统,即内存管理概念。本案例研究利用了两种不同版本的多媒体应用程序,每个版本在动画类型上都互不相同。共有73名学生参加了该实验。在这两项研究中,我们使用了两种类型的测试。回忆和转移知识,以评估学生对特定主题的理解。早期结果表明,与2-D版本的动画学习相比,带有3-D动画的多媒体应用对学生的回忆和知识转移没有显着影响。

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