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Hierarchical requantization of depth data for 3D visual communications

机译:用于3D视觉通信的深度数据的分层重新量化

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摘要

Depth data is recognized as an important information in 3D visual communications. Whereas the representation, coding and transmitting of depth data is still an open problem, the depth data quality strongly also depend of its bit precision, i.e. how many bits are used to represent the depth signal. This paper addresses the efficient requantization of a n-bit depth data to a lower m-bit representation, in order to be compliant with classical video encoder input. The proposed depth mapping method to a lower m-bit precision is carried out through a binary space partition wherein the construction is based on histogram analysis. The resulting constrained optimization problem can be solved in O(2m) time. Experimental results show that this new depth requantization strategy leads to a smaller quantization error and hence better synthesis novel views by Depth Image Based Rendering (DIBR).
机译:深度数据被认为是3D视觉通信中的重要信息。尽管深度数据的表示,编码和传输仍然是一个悬而未决的问题,但是深度数据的质量很大程度上也取决于其比特精度,即使用多少个比特来表示深度信号。本文致力于将n位深度数据有效地重新量化为较低的m位表示,以便与经典视频编码器输入兼容。通过二进制空间分区来实现所提出的较低的m位精度的深度映射方法,其中该结构是基于直方图分析的。由此产生的约束优化问题可以在O(2 m )时间内解决。实验结果表明,这种新的深度重新量化策略可导致较小的量化误差,从而通过基于深度图像的渲染(DIBR)更好地合成新颖的视图。

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