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Agent Based Simulation for Social Systems: From Modeling to Implementation

机译:基于Agent的社交系统仿真:从建模到实现

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This paper presents experimental results of our model-driven approach to agent based simulation. According to this, the development process for agent based simulation should focus on modeling rather than implementation (I.e., programming on some concrete agent simulation platform). This requires the use of transformation tools from simulation models to implementation code. Describing social phenomena with a visual, high-level modeling language and implementing the simulation in this way should facilitate the use of toolkits by experts in social sciences without a deep knowledge of programming concerns. This simulation approach is supported here by the INGENIAS Development Kit (IDK), which provides a model editor for multi-agent systems, and code generation support. To validate the transformation mechanism, we have modeled a concrete social system with the INGENIAS agent-oriented modeling language, and generated two independent implementations for two different platforms (Repast and Mason simulation toolkits). This experimentation shows the feasibility of the model driven implementation approach and has enabled the study of facilities provided by simulation toolkits that can have impact on the transformation process, in particular, the scheduling techniques. Also, comparing the simulation results of the case study with the original work and between implementations has led us to discover biases introduced by simulation mechanisms that can be found in most simulation platforms.
机译:本文介绍了基于模型的基于代理的仿真方法的实验结果。据此,基于主体的仿真的开发过程应着重于建模而不是实现(即在某些具体的主体仿真平台上进行编程)。这需要使用从仿真模型到实现代码的转换工具。用可视化的高级建模语言描述社会现象并以这种方式实施模拟应有助于社会科学领域的专家使用工具包,而无需对编程问题有深入的了解。 INGENIAS开发套件(IDK)在此为这种仿真方法提供了支持,该套件提供了用于多主体系统的模型编辑器以及代码生成支持。为了验证转换机制,我们使用面向代理的INGENIAS建模语言对具体的社会系统进行了建模,并针对两个不同的平台(Repast和Mason仿真工具包)生成了两个独立的实现。该实验表明了模型驱动的实现方法的可行性,并使得能够研究由仿真工具箱提供的设施,这些设施可能会对转换过程(尤其是调度技术)产生影响。此外,将案例研究的仿真结果与原始工作以及在不同实现之间进行比较,使我们发现了大多数仿真平台中都存在的仿真机制所带来的偏差。

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