首页> 外文会议>Conference on Visual Communications and Image Processing 2001 Jan 24-26, 2001, San Jose, USA >Segmentation and Compression Techniques for 3D Animation Models based on Motion Trajectory in the Spherical Coordinate System
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Segmentation and Compression Techniques for 3D Animation Models based on Motion Trajectory in the Spherical Coordinate System

机译:球坐标系中基于运动轨迹的3D动画模型分割与压缩技术

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In recent days, applications using 3D animation models are increasing. Since the 3D animation model contains a huge amount of information, data compression is needed for efficient storage or transmission. Although there have been various proposals for 3D model coding, most works have considered only static connectivity and geometry information. Only a few studies have been presented for 3D animation models. This paper presents a coding scheme for 3D animation models using a new 3D segmentation algorithm. For an accurate segmentation, we take advantage of temporal coherence in the generic animated 3D model. After the motion vector of each vertex is mapped onto the surface of the unit sphere in the spherical coordinate system, we partition the surface of the sphere equally to have the same area. We then reconstruct in-between 3D models using the reconstructed key frame and an affine motion model for each segmented unit.
机译:近年来,使用3D动画模型的应用程序正在增加。由于3D动画模型包含大量信息,因此需要进行数据压缩以进行有效的存储或传输。尽管针对3D模型编码提出了各种各样的建议,但是大多数工作都只考虑了静态连接和几何信息。对于3D动画模型,仅提出了一些研究。本文提出了一种使用新的3D分割算法的3D动画模型编码方案。为了进行精确的分割,我们利用了通用动画3D模型中的时间相干性。在将每个顶点的运动矢量映射到球坐标系中的单位球体的表面之后,我们将球体的表面平均划分为具有相同的面积。然后,我们使用重构的关键帧和每个分段单位的仿射运动模型来重构3D模型之间。

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