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Default Conceptual Graph Rules, Atomic Negation and Tic-Tac-Toe

机译:默认概念图规则,否定原子和井字游戏

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In this paper, we explore the expressivity of default CG rules (a CG-oriented subset of Reiter's default logics) through two applications. In the first one, we show that default CG rules provide a unifying framework for CG rules as well as polarized CGs (CGs with atomic negation). This framework allows us to study decidable subclasses of a new language mixing CG rules with atomic negation. In the second application, we use default CG rules as a formalism to model a game, an application seldom explored by the CG community. This model puts into light the conciseness provided by defaults, as well as the possibilities they offer to achieve efficient reasonings.
机译:在本文中,我们通过两个应用程序探索默认CG规则(Reiter默认逻辑的面向CG的子集)的表示性。在第一个中,我们显示了默认CG规则为CG规则以及极化CG(原子取反的CG)提供了统一的框架。该框架使我们能够研究将CG规则与原子求反相结合的新语言的可确定子类。在第二个应用程序中,我们使用默认的CG规则作为形式化游戏模型,CG社区很少使用该应用程序。该模型展示了默认设置所提供的简洁性,以及它们提供的实现有效推理的可能性。

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