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Modeling, characterizing, and enhancing user experience in Cloud Mobile Rendering

机译:在Cloud Mobile Rendering中建模,表征和增强用户体验

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Cloud Mobile Rendering (CMR), where compute intensive rendering is performed on cloud servers instead of on mobile devices, can be a promising approach to enable rich rendering based multimedia applications on battery and CPU constrained mobile devices. However, since the video rendered in the cloud has to be transmitted to the mobile device over a wireless network with fluctuating and constrained bandwidth, the resulting user experience can be impacted. In [9], an adaptive rendering approach was proposed, wherein multiple rendering factors can be adapted such that the bit rate of the encoded rendered video is compatible with the available network bandwidth. However, changing the rendering factors may itself have adverse impact on user experience, which has not been studied earlier. In this paper, we analyze the impairment of rendering factors on the quality of user experience, and combine the rendering impairments with impairments due to video encoding factors (like bit rate and frame rate) and network factors (like bandwidth and delay) to formulate a model to measure the user experience during a Cloud Mobile Rendering session. We term this model CMR-UE in this paper. We describe our method to derive the CMR-UE model, and demonstrate its accuracy through subjective testing using participants at UCSD. We use the CMR-UE model to study the trade-off between the impact of rendering and video encoding factors on user experience, and find the optimal rendering settings that maximize CMR-UE for any given network condition. Next, we use the CMR-UE model to measure user experience during CMR sessions on a live cellular network. We demonstrate how user experience can be significantly enhanced by using appropriate rendering settings under fluctuating network bandwidth conditions.
机译:云移动渲染(CMR)是在云服务器上而不是在移动设备上执行计算密集型渲染的一种可行方法,它可以在电池和CPU受限的移动设备上启用基于丰富渲染的多媒体应用程序。但是,由于必须将云中渲染的视频通过具有波动和受限带宽的无线网络传输到移动设备,因此可能会影响最终的用户体验。在[9]中,提出了一种自适应渲染方法,其中可以调整多个渲染因子,以使编码的渲染视频的比特率与可用网络带宽兼容。但是,更改渲染因子本身可能会对用户体验产生不利影响,这尚未在早期进行研究。在本文中,我们分析了渲染因素对用户体验质量的损害,并将渲染损害与视频编码因素(例如比特率和帧速率)和网络因素(例如带宽和延迟)造成的损害相结合,以形成模型来衡量Cloud Mobile Rendering会话期间的用户体验。我们在本文中将此模型称为CMR-UE。我们描述了推导CMR-UE模型的方法,并通过使用UCSD参与者进行的主观测试证明了其准确性。我们使用CMR-UE模型研究渲染和视频编码因素对用户体验的影响之间的折衷,并找到在任何给定的网络条件下最大化CMR-UE的最佳渲染设置。接下来,我们使用CMR-UE模型来评估实时蜂窝网络上CMR会话期间的用户体验。我们演示了如何在波动的网络带宽条件下使用适当的渲染设置来显着增强用户体验。

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